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Demo Reel - Technical Artist
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Auto Facial Rigging (scripting)
My main goal with the facial rigging was to challenge my self with something more complex to script.
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FK/IK (scripting)
This is my auto FK/IK with pole vector included, so you can automatized the processes like my spider rigging example.
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Save Poses (scripting)
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Zombie Game
This was a project focus on import my fire and destruction simulations from Houdini to Unreal Engine and set up a basic behaviour three for the zombies, make a classic voice over and make it a fun trailer to watch.
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Building (modeling/Texture)
This is a fan art building from Call of Duty: Modern Warfare, that I model and textured.
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Dumpster (modeling/Texture)
This is a fan art dumpster from Call of Duty: Modern Warfare, that I model and textured.
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