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Demo Reel - Technical Artist

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Auto Facial Rigging (scripting)

My main goal with the facial rigging was to challenge my self with something more complex to script.

Github scripting

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FK/IK (scripting)

This is my auto FK/IK with pole vector included, so you can automatized the processes like my spider rigging example.


Github scripting

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Save Poses (scripting)

With this tool you can save and load poses for you character.

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Github scripting

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Zombie Game

This was a project focus on import my fire and destruction simulations from Houdini to Unreal Engine and set up a basic behaviour three for the zombies, make a classic voice over and make it a fun trailer to watch.

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Project files and breakdown

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Building (modeling/Texture)

This is a fan art building from Call of Duty: Modern Warfare, that I model and textured.

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Dumpster (modeling/Texture)

This is a fan art dumpster from Call of Duty: Modern Warfare, that I model and textured.

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entrance.png
dump.png
side_building.png
Building.0000.png
building.png
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©2022 by Arthur C. Meirelles.

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